Mobile Applications
I build native and cross-platform mobile applications with a focus on clear interfaces, useful features and an experience that feels intentional rather than generic.
About me
I'm an independent developer from Brazil and the creator behind JJ Studio Entertainment. I enjoy turning ideas into working products — from practical mobile apps to games and interactive experiences.
My journey
My path in software development has taken me through very different technologies and ways of building software. I started learning programming with languages such as COBOL and later expanded into C and C++, mobile development, game engines and modern cross-platform tools.
Today, my work spans Swift and SwiftUI for Apple platforms, Flutter for cross-platform applications, and Unity and Unreal Engine for games and interactive projects. I like understanding how a product works from the inside while also paying close attention to how it feels to the person using it.
JJ Studio Entertainment is where these interests come together. It is the home for the apps, games and experiments I build and publish, while the main JJ Studio website focuses on technology articles, tutorials and practical guides.
What I build
I build native and cross-platform mobile applications with a focus on clear interfaces, useful features and an experience that feels intentional rather than generic.
Games let me combine programming, interaction and visual design. My portfolio includes mobile titles as well as smaller browser-playable projects and experiments.
I also enjoy smaller technical experiments where I can test ideas, mechanics and interfaces before deciding whether they should grow into larger products.
Toolkit
I don't define my work by a single framework. I choose tools according to the product and keep learning as platforms evolve.
That flexibility has allowed me to work across mobile apps, games and web experiences without treating every project as the same problem.
How I think about products
I prefer experiences that are easy to understand without making the user fight the interface.
Functionality comes first, but spacing, typography, motion and feedback are what make a product feel complete.
I like leaving each project with a better understanding of the platform, workflow or technology I bring into the next one.
Continue exploring
Explore the apps and games in my portfolio, try one of the browser games, or get in touch if you'd like to talk about a project or opportunity.